Daily All-Day Play! $15. When eight players are registered, those players each receive 3 Magic boosters and draft (start Friday, we will have Magic 2014 packs). Single elimination. Pack prizes 1st = 4 packs and a free entry into any Magic event at this convention, 2nd = 4 packs, and 3rd & 4th = 1 pack.
Daily All-Day Play! Free (once per day). Randomly receive a special mono-color deck. Play 5 casual games each day with other Beginners League players and get a promo card.
Daily All-Day Play! $5 for the entire weekend. Bring your Commander Deck. Play casual matches with other Commander League players all weekend. Earn a Magic card after every match, win or lose.
Daily All-Day Play! $15 for the entire weekend. Receive a 2014 Intro Pack (deck) when you register. Play casual matches with other Intro Pack League players all weekend. Earn a Magic card after every match, win or lose.
Free for all paid Magic league players. Standard format. Booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a Magic Dragon’s Maze regular sheet. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
Free for all paid Magic league players. Legacy format. Booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$30 per team. Each two-player team receives 8 booster packs to build two 40-card decks. First place wins a From the Vaults: Realms for each player on the winning team; additional booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$30 per team. Each two-player team receives 8 booster packs to build two 40-card decks. First place wins a From the Vaults: Realms for each player on the winning team; additional booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a Magic Dragon’s Maze foil sheet. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic Dragon’s Maze regular set. Ending time is approximate and for scheduling purposes only.
$30. Receive one booster from each of the following sets: Innistrad, Dark Ascension, Avacyn Restored, Return to Ravnica, Gatecrash, and Dragon’s Maze and build a 40-card sealed deck. First place wins a Magic Gatecrasher foil set. Additional booster packs based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic Return to Ravnica foil set. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a From the Vaults Legends. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a From the Vaults Legend. Ending time is approximate and for scheduling purposes only.
Daily All-Day Play! $15. When eight players are registered, those players each receive 3 Magic boosters and draft (start Friday, we will have Magic 2014 packs). Single elimination. Pack prizes 1st = 4 packs and a free entry into any Magic event at this convention, 2nd = 4 packs, and 3rd & 4th = 1 pack.
Daily All-Day Play! Free (once per day). Randomly receive a special mono-color deck. Play 5 casual games each day with other Beginners League players and get a promo card.
Daily All-Day Play! $5 for the entire weekend. Bring your Commander Deck. Play casual matches with other Commander League players all weekend. Earn a Magic card after every match, win or lose.
Daily All-Day Play! $15 for the entire weekend. Receive a 2014 Intro Pack (deck) when you register. Play casual matches with other Intro Pack League players all weekend. Earn a Magic card after every match, win or lose.
Free for all paid Magic league players. Standard format. Booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a Magic 2014 foil set. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
Free for all paid Magic league players. Legacy format. Booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a Magic 2014 regular set. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
$30 per team. Each two-player team receives 8 Magic 2014 booster packs to build two 40-card decks. First place wins a Magic 2014 foil sheet for each player on the winning team; additional booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic 2014 foil set. Ending time is approximate and for scheduling purposes only.
$30. Receive one booster from each of the following sets: Innistrad, Dark Ascension, Avacyn Restored, Return to Ravnica, Gatecrash, and Dragon’s Maze and build a 40-card sealed deck. First place wins a Magic 2014 foil set. Additional booster packs based on attendance. Ending time is approximate and for scheduling purposes only.
$25. Receive 6 boosters to construct a 40-card deck. Swiss. All players receive 1 promo card. Prizes are based on points, promo card choices are limited to one choice of each type available (no duplicates): 12 pts receives 4 promo cards and 4 Magic 2014 boosters; 9–11 pts receives 2 promo cards and 2 Magic 2014 boosters; 6–8 pts receives 1 promo card and1 Magic 2014 booster. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic 2014 regular set. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a Magic 2014 foil set. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic 2014 foil sheet. Ending time is approximate and for scheduling purposes only.
Daily All-Day Play! $15. When eight players are registered, those players each receive 3 Magic boosters and draft (start Friday, we will have Magic 2014 packs). Single elimination. Pack prizes 1st = 4 packs and a free entry into any Magic event at this convention, 2nd = 4 packs, and 3rd & 4th = 1 pack.
Daily All-Day Play! Free (once per day). Randomly receive a special mono-color deck. Play 5 casual games each day with other Beginners League players and get a promo card.
Daily All-Day Play! $5 for the entire weekend. Bring your Commander Deck. Play casual matches with other Commander League players all weekend. Earn a Magic card after every match, win or lose.
Daily All-Day Play! $15 for the entire weekend. Receive a 2014 Intro Pack (deck) when you register. Play casual matches with other Intro Pack League players all weekend. Earn a Magic card after every match, win or lose.
Free for all paid Magic league players. Standard format. Players choice of Ravnica block or Magic 2014 booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins From the Vaults Legend. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
Free for all paid Magic league players. Legacy format. Players choice of Ravnica block or Magic 2014 booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins From the Vaults Legend. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic Return to Ravnica foil set. Ending time is approximate and for scheduling purposes only.
$30 per team. Each 2-player team receives 8 Magic 2014 booster packs to build two 40-card decks. First place wins a Commander’s Arsenal for each player on the winning team; additional booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$30. Receive one booster from each of the following sets: Innistrad, Dark Ascension, Avacyn Restored, Return to Ravnica, Gatecrash, and Dragon’s Maze and build a 40-card sealed deck. First place wins a Magic 2014 foil set. Second place wins a From the Vaults: Realms. Additional booster packs based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic 2014 foil set. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a Magic 2014 foil set. Second place wins a From the Vaults: Realms. Additional booster packs based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic Dragon’s Maze foil set. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic 2014 foil sheet. Ending time is approximate and for scheduling purposes only.
Daily All-Day Play! $15. When eight players are registered, those players each receive 3 Magic boosters and draft (start Friday, we will have Magic 2014 packs). Single elimination. Pack prizes 1st = 4 packs and a free entry into any Magic event at this convention, 2nd = 4 packs, and 3rd & 4th = 1 pack.
Daily All-Day Play! Free (once per day). Randomly receive a special mono-color deck. Play 5 casual games each day with other Beginners League players and get a promo card.
Daily All-Day Play! $5 for the entire weekend. Bring your Commander Deck. Play casual matches with other Commander League players all weekend. Earn a Magic card after every match, win or lose.
Daily All-Day Play! $15 for the entire weekend. Receive a 2014 Intro Pack (deck) when you register. Play casual matches with other Intro Pack League players all weekend. Earn a Magic card after every match, win or lose.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a Magic 2014 foil set. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic 2014 foil set. Ending time is approximate and for scheduling purposes only.
$30 per team. Each 2-player team receives 8 Magic 2014 booster packs to build two 40-card decks. First place wins a From the Vaults: Legend for each player on the winning team; additional booster pack prizes based on attendance. Ending time is approximate and for scheduling purposes only.
$20. Receive 4 Magic booster packs and construct a 30-card deck. First place wins a From the Vaults: Realms. Additional booster pack prizes awarded based on attendance. Ending time is approximate and for scheduling purposes only.
$15. Receive 2 booster packs and lands of your choice to build a 30-card deck. Single elimination. After each round, the remaining players receive another booster to add to their decks; first place also wins a Magic 2014 foil set. Ending time is approximate and for scheduling purposes only.